﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class WealtherManager : MonoBehaviour {

    public ManagerStatus status { get; private set; }

    private NetworkServer _network;

    // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

    public void Startup(NetworkServer server)
    {
        Debug.Log("Weather manager starting...");

        _network = server;

        status = ManagerStatus.Started;
    }
}
